

(click these for a bigger version)

Here’s a dump of the cultures generated for this game (doesn’t contain race-specific data and data about the military units available to these cultures):
Name: Viking Men
TechLevel: Barbarian
Government: Simple Feudal
Philosophical Orientation: War
Alignment: Neutral
Traits: Berserkers, Piracy, MasterSeafarers
Name: Hobgoblin
TechLevel: Semi-Cultured
Government: Tribal
Philosophical Orientation: Conquest
Alignment: Evil
Traits: Shamanistic, Slavery, Demonology, AnimalAffinity:Dogs, WeaponPreference:Crossbow, WeaponPreference:Whip
Name: Halflings
TechLevel: Semi-Cultured
Government: Aristocracy
Philosophical Orientation: Peace
Alignment: Good
Traits: MasterFarmers, Wanderlust, Lucky, Epicurean, Music
Name: Plantmen
TechLevel: Semi-Cultured
Government: Theocracy
Philosophical Orientation: Conquest
Alignment: Neutral
Traits: WeaponPreference:Sword
Name: Gnolls
TechLevel: Barbarian
Government: Tribal
Philosophical Orientation: Conquest
Alignment: Evil
Traits: Demonology, Chaotic, HardyForagers, AnimalAffinity:Hyenodons, Slavery, ExoticWeapon:HookFlail, Shamanistic
Name: Turtlemen
TechLevel: Semi-Cultured
Government: Theocracy
Philosophical Orientation: Equilibrium
Alignment: Evil
Traits: MartialHonor, WeaponPreference:Polearm, WeaponPreference:Sword
Name: Centaurs
TechLevel: Barbarian
Government: Tribal
Philosophical Orientation: Equilibrium
Alignment: Neutral
Traits: Druidic, MartialHonor, Drunkards, WeaponPreference:Bow, WeaponPreference:Javelin, WeaponPreference:Sword, WeaponMastery:Bow
Name: Gnolls
TechLevel: Barbarian
Government: Autocracy
Philosophical Orientation: War
Alignment: Evil
Traits: Demonology, Chaotic, AnimalAffinity:Hyenodons, ExoticWeapon:HookFlail, HardyForagers, WeaponPreference:Bludgeoning, Shamanistic
Name: Gnolls
TechLevel: Barbarian
Government: Tribal
Philosophical Orientation: War
Alignment: Evil
Traits: Demonology, Chaotic
Name: Ogres
TechLevel: Primitive
Government: Autocracy
Philosophical Orientation: Conquest
Alignment: Evil
Traits: Stupid, Shamanistic, WeaponPreference:GreatWeapons, AnimalAffinity:Smilodon, Chaotic, MartialHonor
As you can see this world has a lot of Gnolls and a lot of evil races that consort with demons. The Halflings are the single force of good in this world. Even the Turtlemen are evil.
But yeah, more info to follow. If you wanna try and test the current build, send me a mail at ludorumrex@gmail.com. Please beware that this is still early in development, so there is lots of stuff which is ugly, uintuitive, broken and/or not fully implemented yet. But there is a lot happening behind the hood already which doesn’t show.
One of the things I really want to get into the next build is save games, and a better battle simulation view. It is very bare bones and the simulation is a bit buggy with regiments moving a bit erraticly and usually forgetting to fire any missile weapons, as you will find if you stumble into a battle. Also some better descriptions and naming for the cultures, villages, cities and such. I will keep you posted.