I’ve implemented a generator, which can create fully procedural races, so now sometimes the generated worlds will include these completely random races. Here’s an example:
Uluzhs are a race of large humanoids. They have fair skin. They have a calm disposition. They are horned. They have an affinity for earth magic. They are herbivorous. They have hooves and a snouted visage. They are simple-minded, but not stupid. They have an average lifespan of 35-50 years.
Culturally, they have barbarian tech level, a philosophical orientation focusing on equilibrium, their religion is druidic, they have an affinity for beetles, prefer axes and polearms, and use giant lizards as mounts and beasts of burden.
Durkins are a race of large, athletic humanoids. They have vestigal tails. They are omnivorous. They have an average lifespan of 20-30 years.
They are usually of good alignment, they are lawful, their society is feudal and oriented around war. They have an affinity for sharks, prefer great weapons and axes, and use giant lizards as mounts and beasts of burden.
Finally we have:
Veoens are a race of athletic humanoids. They are covered in green scales. They are omnivorous. They are stupid. They have an average lifespan of 55-75 years.
Their society is a theocracy, where angels rule over the nomadic, horse-riding Veoens, who have an affinity for goats and prefer to use swords. They tend to be of good alignment.
If you want a world filled with strange creatures like these – pick the “No Templating” option for “Racial Variance” when creating a game.
WinXP users get .NET 4.0: http://www.microsoft.com/en-us/download/details.aspx?id=17851 instead of 4.5.1 (which is not compatible with XP).