Dungeon rework is underway. First part is that dungeons can now have bosses (and usually do). A dungeon with boss is a faction in it’s own right, and if left alone for too long might start raising an army, raiding surrounding lands, etc. Next up is reworking the way heroes/followers explore dungeons. Dungeons will be a connected series of rooms, where each room presents an encounter. The dungeon will also have a inner and outer army – the outer army has to be defeated or snuck past in order to explore the dungeon or attack the inner army.
Name generation has been improved, and city/place names now has more variety, and more languages have fully fledged toponymic generators.
A couple of new tasks have also been added, including one where a mysterious stranger for some reason wants the collection of ten bear rumps…
WinXP users get .NET 4.0: http://www.microsoft.com/en-us/download/details.aspx?id=17851 instead of 4.5.1 (which is not compatible with XP).