The new wizard tower mechanics are taking shape, and the first iteration is ready. You can now build various expansions at the tower, and upgrade it to have more slots, etc. The new research system is also coming along nicely, but there is no UI for it yet, so I have enabled all expansions regardless of research requirements. Next patch should have the research UI in it, and expanded tower mechanics – which will affect spells, regiment recruitment, resource management, and followers. I’ll also change it so the wizard only has one follower initially – and the others can be recruited as the tower and empire expands.
Taking on an apprentice will be made as more of a story/questline, where eventually you can risk the apprentice turning against you or setting off on some foolish quest.
You might also have noticed that there are ruins in the world at the moment. The seeding of ruins and ancient empires should also be back soon.
Download link: http://wizardsandwarlords.net/files/WizardsAndWarlords006k.zip.
WinXP users get .NET 4.0: http://www.microsoft.com/en-us/download/details.aspx?id=17851 instead of 4.5.1 (which is not compatible with XP).