Time for a new build. The UI for moving armies around has been improved a lot with a little path now showing the shortest route between the army and the destination hex, the part which it can traverse this turn being colored green and the rest red. Right-clicking on a destination which is not adjacent will move the army as far as it can along the shortest route. This should make it a lot less painful and obtuse to move around armies.
Also fixed a ton of crashes and UI display bugs, some related to combat, some to the new resource stuff, and few in the generators.
Added “resource specials” to the world generation. These are stuff like mineral deposits, ancient trees, giant insect hives and fertile soil. At the moment they just modify the production of mines/farms/quarries in the hex, but events will be added for the more involved ones like the bug hives and volcanoes. The UI for managing workers has had a lot of improvements, but still needs to be more powerful and easy to use. Remember you need to manually assign workers to farms, quarries, etc. once they have been built. The workers tasked with building them will not automatically be assigned. Also if you have no free workers, the right-click menu will not allow you build new sites. So free up a worker if you want to build a new site (you’ll need it anyway to progress the construction).
Also added a few more regiment types for various races and wizards, including some lesser angels, that are neither sentient nor winged yet. Sort of little proto-angels embodying a virtue or emotion.
Installer: ClickOnce windows installer