Here’s a new build with the new battle engine, UI for the marketplace/trade functionality and some bugfixes.
The battle engine is main new feature. It’s a lot faster, user-friendly and has proper support for all necessary game mechanics. The AI is pretty basic, there are melee and ranged attack indicators, and it should be obvious what is selected, etc. Regiment information is presented, albeit in a rather drab way. Spells, formations, morale, terrain and fortifications is next.
The marketplace is a new UI, accessible through the top menu. It allows you to buy and sell various resources, from the basic, but essential, iron, food and lumber to more exotic goods such as mithril, gemstones or even vats of ichor (no proper necromancer can do without a stead supply). Price can change depending on supply and demand, and availability is not unlimited.
Last but not least, the usual bugfixes and stability stuff. The game is pretty fast at starting up now, which is really nice for testing, and just having fun with generating worlds and exploring via the cheat menu.
Updates have been irregular as of late, but with the big task of making a new battle engine done, a more regular flow of gradual improvements should be possible, circumstances willing. As all major game systems are in place, focus is on improving playability, AI and “fun factor”, as well adding bulking up mechanics and content of various subsystems in a rotational fashion.
This build is in a zip file, as the ClickOnce installer does not play nice with all browsers, and has an annoying habit of installing in strange folders. This zip you can just unzip anywhere and run the WizardsAndWarlords executable, and everything just work out of the box. Drop a comment if you have any issues getting it running and I’ll get a fix done asap.
Zip with build: http://wizardsandwarlords.net/files/WizardsAndWarlords0914.zip