Still working on porting to Unity. The world map is up and running, with scrolling, zooming, selection, fog of war, armies, sites, province borders, nameplates, and a new way to show armies without obscuring the site graphics. Basic mini-map is functional. Games can be started up, armies moved around and turns progressed. So that’s pretty much everything, right?
Yes, except for the notifications and dialogs (ie research, city management, etc.). I expect to have those done within the next week or so. That means a Unity version of the game with equivalent functionality to v0.9.37 is pretty close. Most of the UI will have a similar layout as the old one. Reworking and prettifying the various dialogs will be an on-going effort moving towards beta.
All this porting and reimplementation is not the most exciting of work, so I did take a short break to work on expanded espionage options: sabotaging diplomatic relations of rivals, resource heists, assassinations, and ambushing other dungeon delving parties to steal their loot and catch the champions of rival powers at their most vulnerable. These four mission types should be functional around 0.9.38 or 0.9.39.
Here is a boring screenshot of the new game settings dialog. I could have done a map screenshot, but it has a few really ugly sprite stitching artifacts that I want to get rid of first.