As the last month of spring draws to a close, I feel it’s time for a short progress report. The last week I have worked on dungeon boss mechanics, construct customization and rivers/roads. In an attempt to better convey the development progress and the design work involved, the coming updates will break with the usual format of an alpha build and ‘wall of text’ release notes.
Instead over the coming week or two, I’ll present a series of posts focused on each of aforementioned areas in turn. These post will explain the background of the feature, the current progress and the intended final functionality. This blog has been a rather wordy affair until now, with little in the way of screenshots, videos or concept art. I intend to remedy this shortcoming in these coming articles and provide some visuals.
The first of these three post will be on rivers and roads, and will be posted tomorrow or the day after. The next subject is construct customization, a feature allowing a player to create custom golems and various other monstrosities. Not entirely dissimilar to the star ship designer found in many science fiction strategy games. And finally the dungeon boss feature will be highlighted, probably in conjunction with dungeon mechanics in general.