Here’s the editor-focused video that I promised.
Currently the editor can create maps. Terrain, climate, and provinces (borders and names) can be edited. If province names are not entered by the user, the game will auto-generate names when starting the game. The same design will be used for cultures, sites, playable factions, etc. as these get added to the editor. E.g. you can create a world with a predefined map, cultures, races and deities, but have the world generator handle secret societies, dungeons and ancient evils.
In other news, I have begun the process of commissioning the work of professional artists, which is the beginning of a much more visually appealing and atmospheric game. I look forward to sharing the work of these talented individuals.
On the programming front, the work on the new battle engine is proceeding. It’s slightly slower going than anticipated, but I am very excited about the design, and as mentioned more than once, I look forward to sharing it in action.
I’ve added an FAQ and a bit of additional documentation to the forums, as part of the preparation for beta. Looking forward to sharing more of the game with you! Until next time.