Almost 2 weeks since the last update – time certainly does fly. As mentioned I’ve been focusing mainly on improving the UI and map graphics. I’ve also gotten my Steam build pipeline up and running and can now launch and update the development build from the Steam client. That’s a really great experience. As promised I’ll be sending keys to the couple of people who helped me out during Alpha – I expect they’ll go out the final week of December, and that Early Access itself will launch in the second week of January. But as always, delays can happen, so take these dates as the estimates they are.
Here’s a few screenshots showing the new UI scaling setting in action – a feature requested during the Greenlight process, which was an excellent suggestion, since the perfect scale for the UI depends on resolution, monitor size and personal preferences / seating conditions. I will also be adding a separate text scaling setting to complement the generic scaling.
I plan to post another update before the end of the month, to recap off a very exciting year and to give a rough road map for the coming year.