A variety of new stuff in this build, in addition to the usual bug fixes. I have added some music to the game, some great scores by Vasco Grossman, which he kindly made available through the Unity Asset Store. The plan is to add more music (when budget allows for it), and make the playlist customizable by the player.
There is also a Victory Condition / Quest Window, which shows current quest objectives, as well as progress towards towards victory. Like many other parts of the UI, it is still a bit raw, but having this information available is yet another step towards making the game a bit less enigmatic to new players.I was really happy to finally have squashed enough bugs to be able to set aside the time for this.
Another step towards making the game more accessible is the “rescaling” of resource values. This means scaling up a lot of values. For example: a unit that used to cost 0.65 gold to recruit and had an upkeep of 0.2 food and 0.01 gold, might now cost 650 gold with an upkeep of 1 food and 10 gold. The exact scaling factors vary a bit per resource, and I have tweaked a few costs at the same time.
Finally, I have added more tool tips and missing information in various parts of the UI. Especially the buttons etc. relating to siege and assault of cities and fortresses have been improved to give more and better information about the mechanics.
You can find the release notes on the forums.