Features/Content/UI:
- Tooltip added for battles fought during the previous turn on the world map, with a brief display of the sides and the result.
- Dark Pact details added to the Ruler panel in the Quests and Victory Conditions window. It shows the name and nature of the dark benefactor and the current favor and wrath stats.
- Beseech Dark Patron now generates a quest that when completed gives favor and reduces wrath. The quest objective is randomized but based on the type of dark benefactor. (note that the effects of Favor and Wrath are not yet implemented, but will be in a coming build).
- New Cheat actions: gain 10k gold, gain maximum mana (up to cap).
- Units can now be disbanded.
- When researching Worship, the follower gained will have a religion which better fits the player faction traits: Demonic wizards will receive demon worshippers, warlocks with a religion-related dark pact will receive a follower of this religion.
- Distribution of religions in a city has been added. The break down can be seen on the City window, in the same panel as the Ruler and Notables are listed.
- Cultural affinity for various religions has been added. This is generated based on the cultural traits and spheres/power of the deity. These affinities are used when determining the religion of the inhabitants of a city and other relevant entities during world generation.
- Followers who have the Religious type can be sent to Proselytize their religion or cult in a city. The success chance (and risk of injury or worse) depends on the cultural affinity for the religion, various cultural traits and the attitude towards the character carrying out this task.
- Destroyed or routed units are now removed from the unit list during battles to make it easier to identify the remaining combatants.
- The leader of a site being attacked will now take command of the defending armies, if no other general is present.
- Further balance tweaking of damage calculations. Ranged attacks are now slightly stronger, and damage has been increased for most weapons – especially against armored opponents.
Bug Fixes:
- Fixed Army General and Site Leader assignments not removing the character from their party.
- Fixed issue with < 0.9.76 save games not loading properly.
- Fixed some Ancient Evils being displayed without a space in their type in the Dark Pact summary.
- Fixed issue with Tyrannical taxes on a city sometimes giving less gold than intended.
- Fixed issue where conquering a city did not trigger the Conquest event/choice.
- Fixed issue where multiple battles in the same hex during a turn (and the previous for AI initiated battles), would be “stacked” in the same message, preventing the player from watching the battle report for any but the first.
- The text in the battle report window now moves to the top when clicking next round after scrolling the text of the current round.
- Fixed issue with battles where they sometimes continued past one side retreating, with the winning side having unit lose morale despite no opponents remaining and suffering no damage.
- Fixed next party button not reacting to clicks on the entire area of the button.
- Fixed selection of recruitment sites after the first not highlighting the selected site in the list (despite being selected).
- Fixed issue where many unit types incorrectly had 1 hit point per member. This also required some rebalancing of damage calculation, with further balance passes to come.
- Fixed issue where cultural traits were not always being applied correctly to generated cultural unit types.
- Added Hit Point display to Army window. Previously only the Military window showed it.
- Fixed issue with flickering tool tips if the sources were very close.
- Fixed issue where predefined cultures and religions (ie demons, elementals, demons worship) were re-created on game load, causing them improperly be treated as randomly generated cultures/religions and not equal to the predefined ones. While schisms within demon worship would be a cool feature, having an automatic schism every time you load the game was unintended (and caused erratic event and task resolution).
- Added more context-specific tool tips.