“Hex Conditions” have been added. These are things like Blighted, Primal, Darkened, Hallowed, etc, which affect conditions in the land represented by the hex. I will add some documentation to the forums about these different conditions in the very near future. In the slightly more distant, but not altogether far, future, I will add a wiki which will contain the documentation, and be linked to from in-game.
I have also implemented a first pass at modelling food production, consumption, population growth and starvation. It is only for rural populations at the moment – urban populations and a simple model for trade will follow in the next patch.
A few spells and random events pertaining to blight, disease and nasty dungeons have also been added.