Ancient civilizations are now generated for the world, with some history and hallmarks for use in events and ruins. The interactive dungeon system is coming along, but not fully usable yet. Hopefully it will be in for next release. The procedural names have been improved, and graphics for magma fields added. Here is a screenshot of a test run. I really like Cotter Curlyfox the Spider, God of Love, Fire and Prosperity. Stuff like that is why I love procedural content so much.
I am working on the world generator assigning names to all villages, towns, fortresses, temples, etc. since it makes navigating the world and making sense of stuff a lot easier. During a test run I got a Gnomish realm with the following fortresses: Sancho’s Fastness, Laughingfingers Tower and… Hairybread Tower – among other less amusing names. But still, these cracked me up 🙂
Working through the various languages and adding place generation is fun but a lot of work. After this I will turn my attention to village/town/fortress related events and adding some characters (village sheriffs, castle lords, etc.) to these. Also fortresses need some defenders. I hope to get a new release up tomorrow.