I have added two new tasks in this build. Militia training lets you train your own town militias, giving them some experience and a buff during the next fight. It also reduces unrest in the province a little bit. That is if it the training goes well – a critical failure and the character assigned to the training will gain the “Humiliated” trait, which is not a good thing.
There is also a task to send a delegation to train the militia of a neutral town. This has the same effects as training your own militia, but also has a beneficial effect on your diplomatic relations. Or negative effects if the training doesn’t go so well.
Enemy players have been reduced in number, so that there are actually neutral towns to interact with. For this build it is hardcoded to 2 AIs, but for the next build I will add an option to configure the number of enemies. But even with a set number of enemy wanna-be emperors/archwizards/demigods – you might still have to contend with “minor” factions such as ancient evils, cults, etc. I will be moving focus to these over the next couple of weeks, to get some actual gameplay in where you interact with them.
Character classes have initial skill generation expanded a bit in this build. Ninjas can get shadow magic. Swashbucklers dueling. Etc. Mostly cross-over skills.
The current plan is to have a playable Alpha, a 0.x, rather than the current 0.0x, ready some time during summer. I’ll make a gameplay video at that point, which should hopefully also serve as kind of a tutorial/manual.
WinXP users get .NET 4.0: http://www.microsoft.com/en-us/download/details.aspx?id=17851 instead of 4.5.1 (which is not compatible with XP).