Hey, no new build as there are a number of things in progress, even though it has been a bit slower-than-usual progress due to some real life events. My plan is still to have an alpha version ready during the summer months, where the game is fully playable and all game systems functional. Currently I am working on some improved UI for keeping track of what needs to be done, as well as working on recruitment a bit again. After that I’ll move on to work more on dungeons and heroes again. Tactical combat is also slated for a slight overhaul before alpha, to give somewhat more realistic combat while adding more tactical choice and detail.
All the while, work is continuing on generators, languages, magic, etc. as this kind of “content” just needs to grow while all the systems get put in place.
Hopefully I will have something to upload during the next week. Until then 🙂
A few new things. First off, you can now configure the number of AI players, their difficulty, and their type (Warlord, Wizard, Demigod). Note that non-Warlord AIs are not seeded in this build. They also have a personality generated behind the scenes. Specifying personality explicitly during game setup will be added the future, as will other parameters like cheating/handicap. You can choose to randomize parameters and/or the number of AIs.
I have also added display of year, month and week. Currently each turn is a week. Old age, seasonal weather patterns, etc will make use of this.
Lastly, I fixed a bunch of crashbugs. Notably a nasty one related to dungeon exploration.
Next up is more tasks for followers and some UI improvements.
Download link: http://wizardsandwarlords.net/files/WizardsAndWarlords005o.zip
.NET 4.5.1: http://www.microsoft.com/en-us/download/details.aspx?id=40773
WinXP users get .NET 4.0: http://www.microsoft.com/en-us/download/details.aspx?id=17851 instead of 4.5.1 (which is not compatible with XP).