Really happy to have a major improvement to the overall UI in this patch: a configurable outliner.
Found in the upper-right of the screen, you can see a list of your various assets and projects. Currently it lists Armies, Followers, Workers, Recruitment and Construction. Categories can be collapsed by clicking them, and individual items act as links to the relevant entity or game window (e.g. the Military window for recruitment).
You can customize what categories to show and whether to show headers, by right-clicking the outliner or via the game settings window.
In addition to this new UI element there are some bug fixes and improvements, the most notable of which is the ability to drill down into pending recruitment details in the Military window. There is also a button to cancel a recruitment or summoning from here, recouping some or all of the cost, depending on circumstances.
For the rest, notes can be found on the forums: Latest Release Notes.
Finally, an update on the Early Access release date. The original target was mid to late January, but there are still some issues I want to address, so this has been postponed to a tentative date of February 15th.
This time will be spent improving the game as usual, but also on setting up a good test environment for the MacOS and Linux/SteamOS builds. Apart from fixing an annoying blocker currently there for MacOS, I want to be sure I can respond quickly and efficiently to any technical issues encountered from the onset of Early Access.
It’s been great getting feedback from the beta testers. The feedback has been honest, relevant, constructive and to the point. You have my thanks for your time and effort, and the ideas and requests already made manifest in the game will hopefully illustrate that tester and community involvement in this project goes beyond bug reports.
I am excited and pleased to see how far the game has come. Even if there are many raw and unapproachable areas of the game still, there is a massive difference compared to early alpha versions, barely recognizable as a game despite the budding engine and world under the surface. Interesting times are coming – taking my vision for a deep, customizable and replayable Fantasy Grand Strategy game, and subjecting it to the harsh, but also incredibly inspiring, reality of actual players interacting with the development and playing the game as it evolves.
Version 0.9.69 is on Steam now for the beta testers, please let me know about any thoughts, ideas or bug reports on the forums.